From the course: 3ds Max 2026 Essential Training

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Versioning parametric assets

Versioning parametric assets - 3ds Max Tutorial

From the course: 3ds Max 2026 Essential Training

Versioning parametric assets

- [Instructor] Parametric modeling is a very powerful technique. However, at some point you're going to need to convert a parametric model to a so-called editable model. This is also known as collapsing the modifier stack or baking the model. There are many reasons to do this. One of them is performance. If you have a complex modifier stack that's going to use up system memory, it's also going to take longer to load because 3ds Max has to process all the operations within the stack. Remember that a parametric model is stored as simple instructions. Those need to be read and executed when the scene is loaded. However, a parametric model almost always takes up less disc space than an editable model, so it is a trade off. There are more reasons why you may wish to collapse the modifier stack. Sometimes you'll need to convert to editable simply to use some tool that is not implemented as a modifier. Maybe you need 100% compatibility with other programs such as a game engine. Another…

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