From the course: 3ds Max 2026 Essential Training
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Position, rotate, and scale objects - 3ds Max Tutorial
From the course: 3ds Max 2026 Essential Training
Position, rotate, and scale objects
- [Instructor] Manipulating objects in the 3D scene is accomplished with the Transform tools. Transform is short for transformation, and that refers to position, rotation, and scale. We've got three buttons on the main toolbar. For that, we have the Select and Move, which is position, Select and Rotate, and Select and Scale. We'll start with the move tool. Activate that and click on any object and you'll see a tripod, that is the move gizmo. The word gizmo is American slang for some small device. The gizmo is a manipulator. We can use it to move the object in the three cardinal directions of X, Y, and Z in 3D space. If I click on the red arrow, then that's the X dimension or axis. I can move in the x-axis, I can move in the y-axis, or in the z-axis, which, in 3ds Max, is elevation. I can undo that by clicking on the Undo button. Also, if we click on the little brackets, we can move in two axes at once. If I click on the bracket here at the bottom X and Y, I can move in X and Y without…
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Contents
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Getting familiar with the interface6m 46s
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(Locked)
Creating primitives6m 16s
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(Locked)
Position, rotate, and scale objects4m 33s
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(Locked)
Navigating in viewports5m 36s
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(Locked)
Orbit and viewport undo4m 24s
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(Locked)
Accelerate workflow with hotkey shortcuts6m 52s
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(Locked)
Choosing viewport shading modes7m 28s
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(Locked)
Configuring viewport layouts3m 29s
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