From the course: 3ds Max 2026 Essential Training
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Linking objects - 3ds Max Tutorial
From the course: 3ds Max 2026 Essential Training
Linking objects
- [Instructor] Having set the position, and orientation, for all pivot points, and also set the optimal rotation access order for all objects in the hierarchy, we're now ready to create parent child links. This can be done in a couple of ways. The primary method is from the buttons on the main toolbar. We have select and link, and unlink selected. To create a link, click on the select and link button, (mouse clicking) and then click on an object that you want to be a child. For example, I want the wrist here to be the child of the elbow. Click and hold the mouse button down, (mouse clicking) and drag the mouse over to some object you want to be a parent. And when your mouse cursor hovers over a legal parent object, the cursor turns into two boxes. It looks like an empty box and a filled in white box. Release the mouse, and the parent object flashes, just briefly, to indicate that a link has been made. Okay, we can test that. Grab the rotate tool, and select the elbow object, (mouse…
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Contents
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Getting familiar with the interface6m 46s
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(Locked)
Creating primitives6m 16s
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(Locked)
Position, rotate, and scale objects4m 33s
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Navigating in viewports5m 36s
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Orbit and viewport undo4m 24s
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Accelerate workflow with hotkey shortcuts6m 52s
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Choosing viewport shading modes7m 28s
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Configuring viewport layouts3m 29s
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Outlining object names with Scene Explorer5m 17s
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Managing objects with Scene Explorer6m 50s
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Duplicating forms with Array modifier8m 23s
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Duplicating objects with Clone5m 18s
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Collecting objects in a group4m 31s
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Managing display layers in the Layer Explorer5m 41s
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Using Isolate Selection and Lock Selection3m 28s
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Selecting in window and crossing modes7m 20s
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Moving objects in reference coordinate systems6m 58s
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Rotating objects in reference coordinate systems7m 2s
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Choosing a transform center5m 10s
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Transform center reference coordinates7m 17s
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Introducing snap7m 59s
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Precision transforms with grid snap7m 8s
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Creating shapes8m 50s
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Editing Bezier splines10m 24s
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Setting shape detail with interpolation6m 5s
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Modeling with the Extrude modifier7m 3s
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Extruding along a path with the Sweep modifier8m 18s
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Importing Illustrator paths to 3ds Max10m 13s
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Adding a Bevel modifier11m 35s
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Modeling typography with TextPlus7m 29s
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Combining meshes with Boolean modifier5m 1s
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Adding edges with Quickslice7m 25s
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Adding edges with Cut7m 7s
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Hard and soft edges with Smooth modifier5m 57s
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Using the Modeling ribbon7m 38s
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Branching with Editable Poly Extrude9m 43s
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Detailing a mesh6m 8s
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Grow and convert sub-object selections4m 23s
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Rounding corners with Chamfer8m 20s
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Optimization with the Retopology modifier6m 47s
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Understanding subdivision surfaces5m 29s
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Modeling with the Symmetry modifier7m 38s
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Modeling curvature with Soft Selection9m 15s
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Refining geometry with Swift Loop3m 32s
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Sub-object transform constraints6m 30s
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Correcting a seam with Align to Grid4m 8s
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Preserving polygon count with Edge Crease7m 36s
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Understanding camera types4m 21s
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Creating a Physical Camera6m 39s
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First-person camera navigation7m 10s
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Enabling safe frames7m 55s
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Setting render resolution and aspect ratio8m 8s
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Rotating in Gimbal coordinate space6m 46s
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Emulating a tripod with rotation axis order8m 25s
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Rendering in the viewport8m 48s
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Creating photometric lights5m 37s
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Adjusting intensity and color9m 2s
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Enabling exposure control9m 28s
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Adjusting light shape and distribution11m 41s
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Controlling spotlight parameters9m 5s
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Using the Light Explorer4m 28s
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Render setup for materials4m 57s
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Using the Slate Material Editor4m 49s
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Assigning materials to objects8m 5s
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Changing the node display and graph layout8m 5s
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Managing scene materials12m 50s
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Managing sample slots5m 21s
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Saving a material library6m 30s
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Physical Material basic parameters6m 46s
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Physical Material reflection parameters8m 48s
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Navigating in the Dope Sheet6m 32s
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Editing keyframes in the Dope Sheet6m 49s
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Navigating in the Curve Editor4m 47s
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Editing keyframes in the Curve Editor7m 34s
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Changing interpolation type5m 45s
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Manipulating keyframe tangents10m 34s
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Editing a trajectory with Motion Path7m 31s
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