From the course: 3ds Max 2025 Essential Training
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Using real-world map size - 3ds Max Tutorial
From the course: 3ds Max 2025 Essential Training
Using real-world map size
- [Instructor] One of my favorite features of 3ds Max is something called real world map size. That allows you to determine the absolute scale of a particular bitmap texture from within the material editor. That means you can have a consistent scaling on all the objects that use that material. The scaling is measured in seen units. This is a slightly different method than the traditional UV projection and layout process where there's actually no absolute sense of the size of a texture. If we use real world map size, we still need a UVW map modifier in some cases, but we don't need to micromanage each one of them. We can just set the objects to use real world scale, and the maps will all automatically be at the correct size, which we set up in the material editor. This is a feature of the legacy bitmap node. The OSL bitmap mode does not support this feature. In the material editor, I have a physical material set up for wood paneling, and I've also got an OSL composite node that we will…
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