Boring biz here at Hathora. Listen to Harsh Pandey.
The best infrastructure is invisible. When things just work, nobody notices—but that’s the whole point. At Hathora, infrastructure is what we obsess over. It’s not flashy, but it’s foundational. Throughout our careers, Siddharth Dhulipalla and I have been deep in the world of backend systems, knowing that reliability isn’t a feature—it’s a requirement. Here’s what we believe makes great infra: 🔒 Reliability is the default: If people are talking about your infra, something probably went wrong. (That doesn’t include great events, Gabi Weinberg) ⚙️ Resilience is engineered, not hoped for: You can’t duct-tape scale. You have to design for it early. 🧱 Infra should disappear into the background: Let builders build. Let players play. We’ve built Hathora to quietly power games at scale, so studios don’t have to think about their servers at all. If you're building infrastructure, what’s the hardest part of keeping it invisible?