What are the best practices for using shaders in WebGL 3D graphics?

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WebGL is a JavaScript API that allows you to create and render 3D graphics in the browser, using the HTML5 canvas element. It is based on OpenGL ES, a low-level graphics library for embedded systems. WebGL enables you to create interactive and immersive web applications, such as games, simulations, and data visualizations. But how do you use shaders, the programs that run on the GPU and control the appearance of the 3D objects, in WebGL? In this article, we will explore some of the best practices for using shaders in WebGL 3D graphics.

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