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RDF 1.1 is a W3C Recommendation

25 February 2014 | Archive

The RDF Working Group has published today a set of eight Resource Description Framework (RDF) Recommendations:

  • “RDF 1.1 Concepts and Abstract Syntax” defines an abstract syntax (a data model) which serves to link all RDF-based languages and specifications. The abstract syntax has two key data structures: RDF graphs are sets of subject-predicate-object triples, where the elements may be IRIs, blank nodes, or datatyped literals. They are used to express descriptions of resources. RDF datasets are used to organize collections of RDF graphs, and comprise a default graph and zero or more named graphs.
  • “RDF 1.1 Semantics” describes a precise semantics for the Resource Description Framework 1.1 and RDF Schema, and defines a number of distinct entailment regimes and corresponding patterns of entailment.
  • “RDF Schema 1.1″ provides a data-modelling vocabulary for RDF data. RDF Schema is an extension of the basic RDF vocabulary.
  • “RDF 1.1 Turtle: defines a textual syntax for RDF called Turtle that allows an RDF graph to be completely written in a compact and natural text form, with abbreviations for common usage patterns and datatypes. Turtle provides levels of compatibility with the N-Triples format as well as the triple pattern syntax of the SPARQL W3C Recommendation.
  • “RDF 1.1 TriG RDF Dataset Language” defines a textual syntax for RDF called TriG that allows an RDF dataset to be completely written in a compact and natural text form, with abbreviations for common usage patterns and datatypes. TriG is an extension of the Turtle format.
  • “RDF 1.1 N-Triples” is a line-based, plain text format for encoding an RDF graph.
  • “RDF 1.1 N-Quads” is a line-based, plain text format for encoding an RDF dataset.
  • “RDF 1.1 XML Syntax” defines an XML syntax for RDF called RDF/XML in terms of Namespaces in XML, the XML Information Set and XML Base.

Furthermore, the Working Group has also published four Working Group Notes:

  • “RDF 1.1 Primer” provides a tutorial level introduction to RDF 1.1.
  • The RDF 1.1 Concepts, Semantics, Schema, and XML Syntax documents supercede the RDF family of Recommendations as published in 2004. “What’s New in RDF 1.1″ provides a summary of the changes between the two versions of RDF.
  • “RDF 1.1: On Semantics of RDF Datasets” presents some issues to be addressed when defining a formal semantics for datasets, as they have been discussed in the RDF 1.1 Working Group
  • “RDF 1.1 Test Cases” lists the test suites and implementation reports for RDF 1.1 Semantics as well as the various serialization formats.

Learn more about the Data Activity.

Last Call: Linked Data Platform 1.0

11 March 2014 | Archive

The Linked Data Platform (LDP) Working Group has published a Last Call Working Draft of Linked Data Platform 1.0. This document describes a set of best practices and simple approach for a read-write Linked Data architecture, based on HTTP access to web resources that describe their state using the RDF data model. Comments are welcome through 02 April 2014. Learn more about the Data Activity.

HTML Imports Draft Published

11 March 2014 | Archive

The Web Applications Working Group has published a Working Draft of HTML Imports. HTML Imports are a way to include and reuse HTML documents in other HTML documents. Learn more about the Rich Web Client Activity.

One Week Left to Register for W3C HTML5 Training Course

10 March 2014 | Archive

Register now for the W3C HTML5 online course that starts next Monday, 17 March 2014. Acclaimed trainer Michel Buffa will cover the techniques developers and designers need to create great Web pages and apps. This new course edition has been updated again, and features advanced techniques illustrated by numerous examples. Learn more about W3DevCampus, the official W3C online training for Web developers. See also our self-explanatory fun video.

Gamepad Draft Published

25 February 2014 | Archive

The Web Applications Working Group has published a Working Draft of Gamepad. The Gamepad specification defines a low-level interface that represents gamepad devices. Currently, the only way for a gamepad to be used as input would be to emulate mouse or keyboard events, however this would lose information and require additional software outside of the user agent to accomplish emulation. The Gamepad API provides a solution to this problem by specifying interfaces that allow web applications to directly act on gamepad data. Learn more about the Rich Web Client Activity.

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